Progress of the fourth day

by kalamakkara



Today we worked on these

  • The player can move sideways
  • Walking backwards is slower
  • Started working on combat system
  • Agility affects movement speed
  • Endurance affects starting hit points
  • Natural health regeneration
  • Items can be picked up
  • Creatures drop items on death
  • Creatures and items can be defined in a Boo script
  • Items can be equipped
  • Armor provides a defensive bonus, weapons don’t do anything yet

Here is an image of the unfinished inventory screen